Human-Computer Interaction at MIT

Join us!

Faculty

Randall Davis

Design Rationale Group

Frédo Durand

Computer Graphics Group

Daniel Jackson

Software Design Group

David R. Karger

Haystack Group

Rob Miller

Usable Programming Group

Stefanie Mueller

HCI Engineering Group

PhDs, PostDocs, Lecturers

Tarfah Alrashed

Haystack

Anant Bhardwaj

Haystack

Carrie Cai

Usable Programming

Max Goldman

Usable Programming

Antonio Gomes

HCI Engineering

Jiamin He

HCI Engineering

Lauren Huang

Design Rationale Group

Matt McCutchen

Software Design Group

Santiago Perez De Rosso

Software Design Group

Billy Pong

Software Design Group

Parinya Punpongsanon

HCI Engineering

Lea Verou

Haystack

Paul Worgan

HCI Engineering

Amy Zhang

Haystack

Research

New Interaction Models for Personal Fabrication (HCI Engineering Group)

Inspired by the history of the user interface for personal computing, we are developing new interaction models for personal fabrication. Instead of working through a digital 3D editor, we propose to let users work hands-on on the physical workpiece and to update the physical object after every editing step. Our long-term vision is to enable direct manipulation for physical matter in the same way as we today manipulate digital data on touch-devices, such as the iPad.

Faster Prototyping and Design Iteration Techniques (HCI Engineering Group)

Even though considered a rapid prototyping tool, 3D printers are so slow that a reasonably sized object requires printing overnight. This slows designers down to a single iteration per day. Our concept called Low-fidelity fabrication speeds up design iteration by printing intermediate versions of a prototype as fast, low-fidelity previews. Only the final version is fabricated as a full 3D print.

Gitless: a version control system (Software Design Group)

Gitless is an experimental version control system built on top of Git. Many people complain that Git is hard to use. We think the problem lies deeper than the user interface, in the concepts underlying Git. Gitless is an experiment to see what happens if you put a simple veneer on an app that changes the underlying concepts. Because Gitless is implemented on top of Git (could be considered what Git pros call a "porcelain" of Git), you can always fall back on Git. And of course your coworkers you share a repo with need never know that you're not a Git aficionado.

Rethinking Software Design (Software Design Group)

For decades, 'software design' has been about the internal structure of the code. Recently though, with the growing interest in design thinking, practitioners and researchers have started focusing more on the design of the behavior of the software. The behavior not only determines the user experience, but also shapes the implementation in fundamental ways. In this project, we are developing a radical new approach to software design that focuses on this aspect. The key idea is the identification of conceptual constructs that embody the key behavioral features of the application. To realize the goal of a new design method for software, we analyze existing systems and applications and develop new ones, polishing our design theory in response to what we learn from case studies.

Object Spreadsheets (Software Design Group)

Object Spreadsheets is a new computational paradigm that combines the usability advantages of spreadsheets with SQL-like expressive power, providing a way to build a wide class of interactive applications more easily than with existing tools. Nearly every organization is responsible for processes that involve collection and manipulation of structured data subject to certain rules; in CSAIL and EECS alone, examples range from a milk pool that tracks whose turn it is to buy milk next to the graduate admissions process. The Object Spreadsheets tool can be used to build data-centric applications that support these processes by letting users view and update data subject to the applicable constraints. Object Spreadsheets seeks to provide an integrated visual environment to construct the schema, data, and logic that is natural enough to appeal to end-user developers yet general enough to conveniently express arbitrary logic.

Wait-Learning (Usable Programming Group)

Wait-learning encourages users to learn during times when they would otherwise be waiting, by automatically detecting waiting moments and presenting educational exercises during that time. Combining wait time with productive work opens up a new class of software systems that overcome the problem of limited time by making use of existing wait time for productive activities. Examples of wait-learning moments used by our systems include elevator waiting, waiting during pull-to-refresh, waiting for wifi to connect, waiting for email to finish sending, and waiting for instant message replies.

Sketch Interpretation for Natural Interaction (Design Rationale Group)

Communication often has a pictorial component, as for example when designers (of many sorts) sketch, or stand at a whiteboard, drawing, gesturing, and talking about their designs. We want the whiteboard to be smart enough to understand that interaction, i.e., understand the sketches, the gestures, and the speech, and be able to draw, gesture and talk in response, as style we call symmetric multimodal interaction.

Drawing Interpretation for Cognitive Assessment (Design Rationale Group)

For many years neuropsychologists have tested people's cognitive status by having them draw simple diagrams. We have been administering these tests using a digitizing ballpoint pen, then analyzing this data using a variety of sophisticated techniques from sketch understandig, machine learning, and signal processing. This research has uncovered very subtle, previously unknown movements made when drawing that are indicative of cognitive status.

Classes

6.811/HST.420/2.87 Principles and Practice of Assistive Technology (PPAT)

Fall 2017 Instructors: Julie Greenberg, Kyle Keane, Rob Miller

Interdisciplinary, project-based course in which small teams of students work closely with a person with a disability in the Boston/Cambridge area to design a device, piece of equipment, app, or other solution that helps them live more independently.

6.S063 Engineering Interactive Technologies

Fall 2017 Instructor: Stefanie Mueller

Teaches how to build cutting edge interactive technologies and provides an overview of each field. Topics covered include multitouch, augmented reality, haptics, wearables, brain computer interfaces, tangibles, fabrication, and more.

6.813/6.831 User Interface Design and Implementation

Spring 2017 Instructors: Rob Miller, Stefanie Mueller

Covers human capabilities, design principles, prototyping techniques, evaluation techniques, and the implementation of graphical user interfaces. Deliverables include short programming assignments and a semester-long group project.

IAP Build your own Multi-Touch Pad

IAP 2017 Instructor: Stefanie Mueller

Learn laser cutting, electronics breadboard prototyping, soldering, and computer vision in only two days. In this hands-on IAP we will build a multitouch pad including gesture recognition based on the principles of FTIR.

6.170 Software Studio

Fall 2016 Instructor: Daniel Jackson

Covers design and implementation of software systems, using web applications as the platform. Emphasizes the role of conceptual design in achieving clarity, simplicity, and modularity. Students complete open-ended individual assignments and a major team project. Enrollment may be limited.

HCI Seminar

📅  Tuesdays, 1pm - 2pm 📍 Kiva Seminar Room, Stata Center (32G-449) 🔓 Open to the public 📫 Subscribe ✉️ Contact

Spring 2017

Latest Recorded Talks See All

Wendy Mackay (INRIA) "Human-Computer Partnerships"

Bjoern Hartmann (UC Berkeley) "Interactive Design Tools for the Maker Movement"

HCI Elsewhere at MIT

Research Groups

Seminars and Meetings

Join us!

As a PhD student: apply to the MIT EECS PhD program by December 15.

As a postdoc or UROP/SuperUROP/MEng: email individual faculty directly.